last 2 Weeks I was playing with Robotlegs (yeah, again), before using it for the specific project I decide to make couple of examples to fallow the “right” path and of course get input from community experts. The example we are building here gonna be simple rss reader: input field, load button, result.
Required library: robotlegs-framework-v1.4.0.swc
Flash Builder 4 used to run and compile project.
Continue reading ‘Robotlegs Rss Reader’
Archive for the 'Flash' Category
Making Flash Tracer work under win7, flash debug player 10.
1. install Flash tracer from http://www.sephiroth.it/firefox/flashtracer/
2. create text file with the name ‘mm.cfg’ and save it inside “c:\Users\{username}\”.
mm.cfg should contain:
Continue reading ‘Flash Tracer, win7, Firefox’
Couple of days ago I wrote simple jsfl (my first) script to automate the process of moving library symbols with linkage id to main Timeline.
The reason: to show proper loading progress. Was doing it one by one for every project before: uncheck export in frame one, move to main timeline keyframe2.
Once all symbols are moved, using frame one for preloader and after jump to frame 3 for main movie.
Continue reading ‘JSFL move exported symbols to timeline’
There are several ways of doing the same thing, the result is the same, I was wandering if there is more efficient way to do this.
Lets say you have xml that looks like:
Continue reading ‘as3 remove duplicated childs’
update:
pause() method is added, example .fla file is updated.
As far as I know there is no way for adding cue points in flash Sound, but using SoundChannel.position property we can check playhead current position and simulate cue points for Sound.
So I wrote simple utility Class for simulating cue points for Sound Class In AS3.
CursorManager is simple as3 class that lets you change cursor at runtime.
Example uses also Event.MOUSE_LEAVE event to hide/remove custom cursor when mouse leaves flash display area(with combination of MouseEvent.MOUSE_MOVE to show back cursor).
Continue reading ‘AS3 CursorManager’
Here is the example of easing, reusable preloader that I am using in some of my projects.
The general idea is to tween the loader bar to the next point instead of just jumping to it.
The easiest way to achieve that effect is using one of the tweening libraries. Continue reading ‘Easing preloader as3′
Update
Because of for dual screen Capabilities.screenResolutionX returns only size of main screen, setSize method is added in class.
You should set width and height in setBitmap and loadBitmap methods as well.
source files are updated.
Here is the simple class file that allows to set tile background in flash.
Background can be set from both flash IDE library (linkage) and from external path.
Using Capabilities.screenResolutionX and Capabilities.screenResolutionY we can set width and height of background to match the screen size and don’t care for resizing. Continue reading ‘Tile background in AS3′
Here is the way I made Tooltip for my flash projects.
It’s class attached to library symbol, in order to change skin you have to just modify movieclip in library. Background contains guides for 9 slice scaling.
Update
Example of accessing tooltip from external movie is uploaded with the source files.
Continue reading ‘ToolTip In AS3′